VOLLEYBALL v 2.0

Copyright(c) 2001 Mercury Development, LLC

Mercury Development is glad to offer this Volleyball game. We hope you enjoy it. Please visit our website at http://www.mercdev.com for information about custom software development.

RULES

Like in the real volleyball, the object of the game is to send the ball over the net in order to ground it on the opponent's court, and to prevent the same effort by the opponent. Each player has three hits for returning the ball. There are some differences, though (beyond the fact that teams consist of only one player):

  • The ball can bounce back from the walls and the ceiling (a feature very actively used by advanced players);
  • There are no blocks (well, not yet) and block contact does not add to the number of hits allowed;
  • Only one game is played, instead of a set of 3 games.
  • At first the ball is dropped from above -- the player who wins this ball starts serving. When you send the ball over the net, and it comes back without the opponent touching it, you can hit it again even if you used all three hits allowed.
There are two versions of the game: contemporary and classic. Under the new rules, a game is played to 25 points with a minimum lead of 2 points. You can win a score by both serving and receiving the ball. You might remember volleyball by its classic rules, where a game is played to 15 points with a minimum lead of 2 points. You can win a score only if you are serving the ball, and if you loose when you serve, the right to serve goes to your opponent. In this version you may also choose a custom game of 5, 10, 15, 20 or 25 points.

You can play the game on one of the three skill levels: Beginner, Intermediate, and Expert. While you can probably beat Beginner, you will meet very strong resistance at the Expert level. New in version 2.0 is the ability to compete with your friends playing via IR port!

There are two ways to control your player: by the keyboard and by the stylus.

Using your keyboard you can move your player left, right, and jump with maximum strength. To re-assign any hardware buttons for the four functions (left, right, jump, and pause) use Menu/Game/Settings.

The stylus allows you to control your player more precisely than the hardware buttons. By tapping above the player you can control the jump strength (and the height accordingly) and the angle of the jump.

High scores are recorded for each combination of the difficulty level and game rules (contemporary/classic). The high score is simply the best difference between the win/lost balls at the end of the game. First number stands for your best score while the other is the score of the computer. For example, if your high score is currently 15:8 and then you win with 15:7, your high score become 15:7. High scores are not only for winning, but for losing too: it's so difficult to win on the Expert level, that it makes sense to count every ball you score. For example, if your high score is 1:15 (which means you scored only one ball before loosing the game) and then you finish a game with 2:15, it becomes your best score. High scores are not recorded for games with custom length.

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